The Bumpmap filter takes two layers and uses one of these to convert the other one so that it will give an illusion of depth. The object layer (the layer to be transformed) is the actual layer that should receive the three-dimensional looks. The bumpmap layer is a grayscale layer, which is read and used to determine the height for each point of the object layer. Alternatively, the same layer can be used as both object layer and bumpmap layer.
You can find the filter in the -> menu. See the section on the Bumpmap dialog for more information on its settings.
The image with the Bumpmap filter applied to it
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