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List of Changes for the Sidrial Total Conversion

Last update: 3/26/2002
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Version 1.0 -> 1.1

- hud files automatically loaded when you change cg_hudFiles cvar
- added "Favorite" server support
- added interface for placing vote/teamvote
- added ctf support
- added faq link to the manual
- added rotate.cfg
- added new sounds for healthplant respawn
- added bot support
- added QuickSave item to saved games listing in main menu
- added mini hud, and no hud options
- gat is now truly instahit
- added killed player, killed self, and new hit sounds
- changed listbox hilight bar
- merged ammo warning sounds into a generic set of sounds that will be
  used for all ammo warnings
- updated name of healthplant -> Lutapa Pod
- updated name of super healthplant -> Su'Lutapa Pod
- updated name of health_canister -> Lutapa Canister
- save/load notices come up in center of screen now
- numerous ui bugfixes
- weapons now work properly in vertex lighting mode
- shield effect now comes on and animates when recharging
- healthplants don't animate closed when they come into view for the first time anymore
- tweaked selected entity shader (made cull none, sort nearest, nopicmip)
- tweaked gat effect
- fixed sorting issue with blaster
- reduced lifetime of blaster missiles
- made blaster effects act properly underwater
- proper remap weapons for shooter entities
- give all gives max ammo now
- added lod models and shader improvement
- forcing team skins now
- updated ui to more gracefully handle higher resolutions
- entity remapping support
- When you have Blaster + ModChip it now prints "Modified Blaster" as one inventory item, 
  instead of each item individually
- added "Enable Joystick" option
- updated sidrialdm1 to support CTF and tweaked weapon placement
- tweaked weapon damages
- fixed crash bug with maxclients being larger than real allowed max clients
- fixed memory bug in regard to adding too many bots
- fixed USE WORLD making sounds on all players
- fixed bug w/r/t too many open filehandles
- fixed bug w/r/t msgbuf on client
- fixed client prediction code -- properly predict blaster usage and client side pickups
- fixed bug with blaster flashing at world origin when releasing altfire 
- fixed random sound when firing gat
- fixed double spacing between text single player boxes
- fix for blaster fast fire bug
- fixed functionality of the UI to allow keyboard access to Sliders, Multi*, and *Bind components
- fixed fatal error caused by hud.txt failing to load
- fixed single-shot bug
- fixed many small issues with the UI
- fixed item pickup code
- fixed team colors
- fixed bug with grenners getting stuck in walls and thereby living forever
- fixed centering of text for all huds
- fixed bug with server list not being reloaded
