# Sidrial Total Conversion Manual ## Table of Contents About Sidrial Sidrial's Story About Machinima The Total Conversion Minimum System Requirements Recommended System Requirements Menu Instructions Menu System Overview Player Setup System Configuration Controls System Options Defaults Game Play Single Player Objective Start a Single Player Game Saving/Loading a Single Player Game MultiPlayer Bots Deathmatch Tournament Team Deathmatch Capture the Flag Start a MultiPlayer Game Join a MultiPlayer Game Weapons and Items Gat Blaster Blaster Mod Chip Fuel Cells Grenner Grenades Lutapa Pod Su'Lutapa Pod Lutapa Canister Armor Energy Stations Sidrilian Modulator Data Sphere Environmental Entities Controls and Valves Hazards Climbable Entities and Elevators Sidrial Credits Frequently Asked Questions Legal Information Copyright Limited Use Software License Agreement # About Sidrial ## Sidrial's Story In a star system far from Earth, there is intelligent life. Driven by conquest, a race more advanced than Humans - and far more brutal - has waged a war against all sentient beings. They will destroy anything in their path, as they have done for thousands of years. The OVERLORDS, a bloodthirsty race bent on power and destruction, have annihilated every inhabited planet in their wake. Sidrial, one of the last planets standing, is the last outpost between Earth and the Overlords. With most of Sidrial destroyed, a new breed has risen to fight back against the tyrants. As the Sidrilian Rebel Forces fight back and struggle to join with others against the OVERLORDS, new alliances will be forged and the future of entire galaxies will depend on their success. ## About Machinima During the mid 1990's a group of game and film enthusiasts turned the original Quake game into a set, filled it with their personalities and characters, and told us stories that made us laugh, cry and sometimes cringe. As game engines evolved, so did this form of animated film making that became known as Machinima. Machinima is a revolutionary new medium for computer animation that has been widely embraced by the gaming community. Once used primarily for the creation of small sketches to be viewed by specific game communities, it has become a viable option as an alternative form of animation. Where once games were created and Machinima followed, with Sidrial, Machinima led the way to a game. ## The Total Conversion All cinematics, created entirely in Machinima, will give you a brief look at the world you inhabit - Sidrial. Included are three levels, one single player and two multiplayer. The multiplayer levels can in played in a variety of ways: Clan Wars, Deathmatch, and Tournament. See below for further details on each gameplay description. ## Minimum System Requirements A working version of Quake III Arena with version 1.30 patch (or higher) 3-D Hardware accelerator with full OpenGL support Pentium II 500 MHz processor (or equivalent) with 32 MB Video Card 100% Windows 95/98/2000/ME/NT 4.0/XP compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices) Windows 95/98/2000/ME/XP/NT 4.0 (with Service Pack 3) operating system 125 MB of free hard drive space for the Windows swap file (in addition to install space) 100% DirectX 3.0 or higher compatible sound card 100% Microsoft-compatible mouse and driver 100% Windows 95/98/2000/ME/NT 4.0/XP compatible joystick (optional) 128 MB RAM 150 MB of uncompressed hard disk space for game files Internet play requires a 100% Windows 95/98/NT 4.0/XP compatible 56 Kbps (or faster) modem, or another form of Internet connection ## Recommended System Requirements PIII 600 MHz, equivalent, or better Geforce2, equivalent, or better 256mb of ram or better # Menu Instructions ## Menu System Overview Click on the option you would like to select. Once selected, the game will take you to your selection. To return to the previous menu click the "Back" button located in the lower left hand corner of the window. To commit settings and travel to the next screen click "Continue" located in the lower right hand corner of the screen. Once you are in the game, access options by pressing the "ESC" button - several buttons will appear in the upper right hand corner of your screen. Click the button that represents your option of choice. In-game menus will be similar to the previous menus. ## Player Setup Player Setup menu enables you to change your player name, to create or remove a player handicap, and/or to select your player model. You can change your player name simply by clicking on the field and typing your desired name. Handicap option enables you to Handicap yourself in an effort to make game play more difficult. The value displayed is how much will be taken off of your health (you will start with 100 health value). To give yourself a handicap, simply click till it reaches the appropriate number of health you would like deducted. For example, if you want a health of 75, your handicap will be 25 (these values change in increments of 5 reaching a max of 95 - "none" signifies a reset to no handicap and the full 100 health value). Model Selection box enables you to change your player model. Scroll horizontally using the arrows on the bottom of the box to choose your model. Click on the thumbnail that represents the desired model. Your currently selected model will render off to the side. ## System Configuration This area allows you to make changes to the configuration of the game. There will be various ways to configure options. For example, if you want to bind a key, simply click on that option then press the desired key of choice. For options with slider bars, drag the slider to the desired level. To change yes and no options, click on it to alternate between the two. The following are System Configuration sub-menus: Controls Make adjustments to the way your player looks, moves, shoots, and other miscellaneous settings. System Make adjustments to your Display Settings, such as resolution and color depth. You can also change Sound Settings, such as effects and music volume. Options Make adjustments to various settings that affect game detail, such as the way your crosshair appears. Defaults This will return ALL System Configuration settings back to the default settings. # Game Play ## Single Player Objective Your mission, as one of the top Sidrilian Rebels, is to safely bring back a Data Sphere containing important blueprints and other intelligence from the enemy base to Sidrilian headquarters. You will begin your journey in a section of Adisis that is unguarded due to its secure nature - only top officials have access and not even the Overlord Guards dare cross it. It is the underbelly of the enemy city - guarded by machinery, traps, and toxic fluids that make entry and escape impossible for those without knowledge of the layout. For those few who know the layout, their memory serves as their only tool for safe navigation - the only blueprints in existence were thought to have been destroyed long ago, but new intelligence suggests the blueprints may be in the Data Sphere. You will need these blueprints to guide you in your escape, but even with them, your chances are slim. An insider sympathetic to the rebel cause can get you into the factory, but the access way must be re-sealed behind you to cover your tracks. It is up to you to find another way out. Start a Single Player Game Access the Single Player menu by clicking the appropriate selection in the main menu. Here you will find the options to either load a previous saved game, or create a new Single Player Game. If you choose to Create a New Single Player Game, then read your mission briefing and click continue. Saving/Loading a Single Player Game Access the in-game menus by pressing Esc and choose either the Save or Load menu with the mouse. You have five options: Save allows you to store the game multiple times so you can later choose from a list which one to reload. Quick Save stores a game that can be reloaded without accessing a menu by overwriting itself each time you use it. Load will start a previously stored game available from a menu of saved games. Quick Load simply loads the last stored Quick Save game. Restart begins a new game. Quick Save and Quick Load are bound to the F5 and F6 keys by default, which is the most convenient way to use this feature. ## Multiplayer Bots Bots are computer-controlled opponents you can add to your multiplayer game. You can load them into a level by choosing the multiplayer option from the main configuration menu, selecting "create server," and choosing the "configure bots" button. On the window that pops up, select bot skill, number of bots, and which bots to play against (or with, if you choose a team-type game). There are five bot skill levels of increasing difficulty: Pansy, Stings a Bit, Anxiety Inducing, You're Not Worthy, and :::SHRIEK:::. There are seven bots to choose from that have different playing styles. They are: Ralph, Cadmium, Indigo, Bob, Parakeet, Gizmo and TinMan. Deathmatch Your objective is to take command of an abandoned Sidrilian city. Though demolished from the Overlord invasion, it is one of the few outposts that still contain green growth for food and scattered weaponry for defense. Vigilantes are in constant battle for supremacy in this outpost because it is key to each of their survival. Your mission is simple, kill or be killed, be victorious or be vanquished. Tournament Similar to Deathmatch, a player can utilize bots or compete with human opponents. In tournament mode, however, competition is one-on-one. Team Deathmatch Your objective is simple, destroy the opposing team and keep your team alive. Your team must take command of the abandoned city and keep it from enemy hands. This outpost is critical to your survival and to all you hold dear. Capture the Flag Two teams square off trying to capture the enemy flag and return it to home base - home flag must be in place for a capture. Start a MultiPlayer Game Select the Multiplayer menu from the main screen. Choose Create Server menu located towards top right. Change appropriate settings, and select continue to start the server. If the game of choice is a team game, press "ESC", select TEAM menu, then select the appropriate team you wish to join. Join a Multiplayer Game Select the Multiplayer menu from the main screen. Identify the source for the multiplayer games. Select "local" for LAN games or "Internet" for games found on the Internet. Click "Get New List" to find the most updated list of ALL available servers. To refresh the server list, click "Refresh". To play, double-click on the desired server and begin your game. If the game of choice is a team game, press "ESC", select CLAN menu, then select the appropriate clan you wish to join. ## Weapons and Items Gat You will begin with this weapon which fires triple-bursts of high-speed plasma darts. The blast radius is small but requires only one energy cell per dart. This weapon shares the same ammo as the blaster and the jetpack. Blaster This weapon vents an ionized ball of fiery, explosive gasses with a large blast radius that delivers a devastating punch. It is high on energy consumption, requiring 5 energy cells per shot. With a blaster mod chip the blaster converts into a jetpack. Blaster Mod Chip This chip attaches to the Blaster modifying it into a jetpack - this will allow you to access areas otherwise unreachable. To use the jetpack feature you must press the Alt Fire for the Blaster (you may bind it to another key if you so choose). The modified Blaster (the jetpack) uses the same energy as the Blaster and the Gat. Blasts from the jetpack can be used to inflict minor wounds to your opponents during flight. The jetpack can assist you in your descent by cushioning your fall so you don't take damage. Be aware of your ammo level. You will plummet down from the sky if you run out of ammo. Fuel Cells These hydrogen fuel cells are used as ammo for the Blaster, the Gat, and the jetpack. Fuel cells come in packs of twenty. Grenner This weapon fires a homing grenade made of ceramic components and plasma. The homing device will seek the nearest person, including yourself so be cautious of where you lob the grenades. The grenades deliver a significant blow with a large blast radius but requires its own ammunition which is hard to find. Grenades can be shot and destroyed while active. Once released, a grenade can be destroyed by shooting it down. Grenades These grenades are used as ammo for the grenner. The grenades come in packs of six. Lutapa Pod This purple plant is a source of nutrition and each plant will heal your health 25 points for a max of 100 health points. Su'Lutapa Pod Hidden in each multiplayer level is a large health plant that will give anyone 100 extra health points (for a max of 200 total health points). Lutapa Canister Lutapa canisters contain medicinal extracts from the Lutapa Pod. Like the purple Lutapa Pod, your health can be partially restored by aquiring these canisters. Armor Energy Station These stations recharge your armor to a max of 100 points. They take time to charge and your enemies can hear the charging stations at work so beware. Sidrilian Modulator This is a small computer worn on the wrist that monitors the wearer's health, armor, weaponry, and minor surrounding activity. Data Sphere Map information can be accessed from a digital medium called a Data Sphere. ## Environmental Entities Controls and Valves Some structures in the prison base perform special tasks. To activate, simply approach the structure. You will receive audio and/or visual feedback indicating that the switch has been activated. Hazards Levels contain many harmful and deadly obstacles. Be cautious and alert to avoid becoming a victim of the various hazards that will obstruct your path. Hazards include pistons, sifting crushers, slime, fan blades, sentry guns, and death pits. Climbable Entities and Elevators Without assistance from a modified blaster (jetpack), certain areas in Sidrial's levels can only be accessed by scaling ladders and grates or riding elevators. Simply approach a ladder to climb it. To use an elevator, aim at the elevator controls and press your USE key. # Sidrial Credits Produced and Directed by KATHERINE ANNA KANG Original Story by KATHERINE ANNA KANG Additional Production by ROWAN CRAWFORD MATTHEW C. ROSS Programming by JAH RAPHAEL Production Design by ROWAN CRAWFORD MICHAEL MELLOR Set Design by LLOYD MORRIS Visual Effects by MATTHEW C. ROSS FREDERICK D. WHITLARK JAH RAPHAEL Sound Effects by MATTHEW C. ROSS Music by PRESTON COOKSEY Additional Programming by BRETT ESTABROOK TIN HONG Production Assistants ANDREW CAMPBELL SAMUEL FRANKLIN Special thanks to the Quake III Arena mod community and the film makers of Machinima striving to make a difference. # Legal ## Copyright Sidrial(TM) © 2000-2002 Fountainhead Entertainment, Inc. ALL RIGHTS RESERVED. Sidrial(TM) is a trademark of Fountainhead Entertainment, Inc. All other trademarks are properties of their respective owners. ## Limited Use Software License Agreement This Limited Use Software License Agreement (this "Agreement") is a legal agreement between you, the end-user, and Fountainhead Entertainment, Inc. ("Fountainhead"). BY CONTINUING THE INSTALLATION OF THE TOTAL CONVERSION TITLED SIDRIAL (THE "SOFTWARE"), BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT. 1. Grant of License. Subject to the terms and provisions of this Agreement and so long as you fully comply at all times with this Agreement, Fountainhead grants to you the non-exclusive and limited right to use the Software only in executable or object code form. The term "Software" includes all elements of the Software, including, without limitation, data files and screen displays. 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