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7.0.0 - Server Administration
7.1.0 - Before you start
You must have the latest Quake 3 Point Release installed (Currently 1.31). If not, you can find the latest ones here:
ftp://ftp.idsoftware.com/idstuff/quake3/
From there, just choose the appropriate folder (win32, linux, etc)
Also, make sure you've downloaded the full RQ3 2.0 package and any updates (2.1, 2.2, etc.) needed which you can download from any link on the RQ3 website:
http://www.reactionquake3.com/
NOTE: Do NOT use any of the files or configurations from RQ3 1.x. Remove all those files prior to installing RQ3 2.0 or you may have odd conflicts and problems with your server.
7.2.0 - Sample server launch commands
For Win32, you can create a Bat file in Notepad to be saved in your Quake 3 directory with the following information:
====================Cut Here=======================
Quake3.exe +cvar_restart +set net_port 27960 +set fs_basepath /games/quake3/reaction +set vm_game 2 +set fs_game reaction +set dedicated 2 +exec server.cfg
====================Cut Here=======================
In this example, we'll save the file as rq3.bat in your Quake 3 directory and create a shortcut to the desktop of that.
[Note: Set Dedicated [1=Don't advertise to Master Servers(Private)/2=Advertise to Master Servers(Public)]
For Linux, create a new file in your Quake3 dir and type in the following using your favorite linux text editor:
====================Cut Here=======================
./q3ded +cvar_restart +set net_port 27960 +set fs_basepath /usr/local/games/rq3 +set vm_game 2 +set fs_game reaction +set dedicated 2 +exec server.cfg
====================Cut Here=======================
Save the file as rq3, and make it executable (ex. chmod +x rq3)
7.3.0 - Sample server.cfg file
Now, here's the generic server.cfg that is called by the above "command" files, this is placed within your "reaction" directory:
====================Cut Here======================= // Default RQ3 Server Configuration File // Double slashes are used for comments and to keep commands from running. // Remove the slashes before a specific to run that command. // Toggles blood splats being dropped from bleeding players. // 0 - disabled (default), 1 - enabled // seta g_RQ3_bloodEject "0" // Maximum number of unique weapons a player can hold. // Default: 1 // seta g_RQ3_maxWeapons "1" // Time in seconds for a player to be invulnerable after respawning. // Default: 2 // seta g_RQ3_respawnProtectTime "2" // Enables message flood checking. // 0 - disabled, 1 - enabled (default) // seta sv_RQ3_messageProtect "1" // Time interval in seconds for message flood check after a // client's first message is sent. If sv_RQ3_messageMaxCount // is exceeded in this interval, the player is given a warning // or banned from messaging for a period of time. // Default: 3 // seta sv_RQ3_messageInterval "3" // Maximum number of warnings before a ban is initiated. // Default: 3 // seta sv_RQ3_messageMaxWarnings "3" // Timeout period for warning in seconds. // Default: 15 // seta sv_RQ3_messageWarnTime "15" // Timeout period for bans in seconds. Typically, this should // be longer than the warning time. If set to zero, // clients are disconnected from the server. Warnings // are reset after a ban is committed. // Default: 60 // seta sv_RQ3_messageBanTime "60" // Enable dedicated server-side logging of player statistics at the // end of each game session. Tracks a variety of statistics that can // be parsed for whatever needs. // 0 - disabled, 1 - enabled (default) // seta sv_RQ3_statLog "1" // set Gametype to 0 for Free for All Mode and 4 for Teamplay // seta g_gametype "4" // set this to 1 to activate MatchMode. g_gametype must be 4 for MatchMode // seta g_RQ3_matchmode "0" // matchmode related cvars. // allow a referee in matchmode // seta g_RQ3_AllowRef "1" // and the referee's password // seta g_RQ3_RefPassword "changeme" // sniper control. set this to 1 to make players with sniper spawn with it // instead of the pistol // seta g_RQ3_sniperup "0" // team game countdown. set this to 1 to enable // seta g_RQ3_tpcountdown "1" // uncomment this so players can see their own obituaries (see who they frag) // seta g_RQ3_printOwnObits "1" // set fraglimit. Set to 0 for no limit. seta fraglimit "0" // set timelimit. Set to 0 for no limit. // seta timelimit "20" // set Maximum number of clients seta sv_maxclients "16" // set host name that shows up in server list. set sv_hostname "Reaction Beta 2 server" // set message of the day that players see while connecting to the server. Must be set before // level loads. seta g_motd "Reaction Quake 3 Beta 2 Server" // set requirement for client password. 1=require password, 0=no password required (Default: 0) seta sv_privateClients "0" // set password for private server "" for no password // seta sv_privatePassword "changeme" // turn on/off pak cheat check. 1=on, 0=off (Default: 1) set sv_pure "1" // change this to 1 to allow clients to download paks from your server set sv_allowdownloads "0" // here you can set the server rcon password //set rconpassword "changeme" // this is for private games. only clients with this password can connect //set g_password "changeme" // set max allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default: 0) set sv_maxRate "10000" // add up to 4 additional master servers to report to seta sv_master2 "" seta sv_master3 "" seta sv_master4 "" seta sv_master5 "" // set voting. 1=on, 0=off (Default: 1) seta g_allowvote "0" // gib settings. 0 = no gibs, 1 = sniper headshot gibs only. removes heads. // 2 = 1 + really hard HC hits gib players. 3 = players explode. seta g_RQ3_gib "2" // here you need to put the name of the .ini file you want to use if you are // running a dedicated server. // seta g_RQ3_IniFile "example-rq3.ini" // And finally a map command to jumpstart the server. This map will be // loaded and after it ends, the rotation begins. map urban ====================Cut Here=======================
7.4.0 - Sample rq3.ini file
With Reaction Beta 2 comes the addition of the rq3.ini file, which functions the in the same manner as the action.ini file from AQ2, but is much more functional. Below is a sample file, which is also placed in your "reaction" folder:
====================Cut Here======================= #<main> # cvar value # cvar "value" #</main> #<team1> # "name of the team 1" # model/skin #</team1> #<team2> # "name of the team 2" # model/skin #</team2> #<rotation> #<map> # map_name # cvar cvar_value #</map> #</rotation> # # This is an example rq3.ini for ReactionQuake3 servers. Lines begining # with '#' are comments. Everything after '//' on a line is also a comment. # This file is based on CannonFodder's rq3.ini # The ini should begin with a main section. The cvars here are global defaults. <main> timelimit 20 // The amount of time spent playing each map fraglimit "0" // Turn off fraglimit for a TP rotation! g_gametype 4 // 0 = FFA, 4 = TP g_friendlyfire 0 // 0 = FF off, 1 = FF on and 2 = FF off, knockback on g_RQ3_maxteamkills 3 g_RQ3_twbanrounds 1 g_RQ3_tkbanrounds 1 g_RQ3_maxweapons 1 g_RQ3_roundlimit 0 // Max no. of TP rounds to play on each map (0 = no limit) g_RQ3_roundtimelimit 3 // Length of each round g_RQ3_tgren 2 // Number of grenades with the bandolier in TP g_RQ3_limchasecam 0 </main> # Here we define the teams. First comes the name of the team, then the teams # model and skin. Format for model is: modelname/skin <team1> "Cops" raver/natasha </team1> <team2> "Robbers" grunt/mrt </team2> # And now the actual maprotation. Map specific cvars can be included within each # maps definition. After each map has finished, cvars are reset to values in the # <main> section. So if you change a cvar in a <map> section, you need to put it's # default in the <main> section. <rotation> <map> jericho timelimit 20 g_RQ3_roundlimit 15 </map> <map> archives g_RQ3_team1model grunt/mason g_RQ3_team2model abbey/abbey </map> <map> bullmarket </map> <map> atrium g_RQ3_team1model grunt/cyrus g_RQ3_team2model mamimi/mamimi </map> <map> urban </map> <map> 420main </map> <map> bank g_RQ3_team1model raver/natasha g_RQ3_team2model grunt/mlowery g_RQ3_tgren 0 </map> <map> passin </map> <map> lighthouse </map> <map> friction </map> <map> countryclub </map> <map> tequila </map> <map> pastoral </map> <map> reactionmall </map> <map> sludge </map> <map> deepcanyon </map> </rotation> # Matchmode commands - captain, ready, sub, teamname, teammodel, reflogin, ref, refresign ====================Cut Here=======================
7.5.0 - Launching and interacting with the RQ3 server
To launch the server:
In Win32, just double click on the rq3.bat file you created and the console should spawn and read in all the information from your server.cfg and rq3.ini files, and your game is started.
In Linux, cd to your quake3 directory and type the following command:
screen ./rq3
This will bring up a reaction server console which you can easily detach and go on to other things by typing the following: Ctrl-A D
To get back to the console after detaching it, type the following command at an linux shell prompt:
ps -auwx
and look a process similar to this following line:
scott 19241 0.5 0.1 2712 1348 ? S 13:54 0:00 SCREEN ./react
the #19241 is the process id, which you'll need if you run multiple screen processes:
To re-attach to the console type the following command:
screen -r <process id #> (ex. Screen -r 19241)
More in-depth and detailed installation/setup information will be forthcoming in the future. If you have any questions, please ask them here:
http://www.reactionquake3.com/phpBB2/viewforum.php?f=3
7.6.0 - List of server cvars
cvar name | default value | description |
g_RQ3_IniFile | "rq3.ini" | Specifies the name of the file that holds the server's map rotation. |
sv_RQ3_cvarfile | "cvar.cfg" | Specifies the name of the file that holds the server's cvar checks. Handy for leagues that require different restrictions--you can use different pre-made files on one server with relative ease to conform to restrictions from different leagues. |
g_gametype | 0 |
"0" - Deathmatch "4" - Teamplay "5" - Capture the Briefcase |
g_allowvote | 1 | Set voting by players on the server. 1=on, 0=off |
g_RQ3_maxClientVotes | 3 | Number of times per map that each client can call votes/team votes |
g_RQ3_sniperup | 0 | Sniper control. Set this to 1 to make players with sniper spawn with it instead of the pistol. Set this to 0 to make the behavior exactly like AQ2 1.52 |
g_RQ3_ctb_respawndelay | 0 | Set delay of CTB respawns in seconds. When 0, scaling CTB respawn delay is active (recommended setting) |
g_friendlyfire | 0 | 0 = FF off, 1 = FF on, 2 = FF off, knockback on (Q3-style) |
g_RQ3_tpcountdown | 0 | Team game countdown. Counts down from 10 before a TP map starts. 1 to enable, 0 to disable. |
g_RQ3_showOwnKills | 0 | If enabled (set to "1"), players can see their own obituaries (see who they frag). Set to 0 to make the behavior exactly like AQ2 1.52. Also controls $K behavior--if set to "0" then $K will only report who was last HIT, not who was last KILLED. |
g_RQ3_matchmode | 0 | Setting to "1" enables Teamplay matchmode. Handy for clan matches/clan wars. Especially handy for league and ladder matches such as for OGL, BWAQSL, STA, PWG, PG, etc. |
g_RQ3_AllowRef | "1" | Set to "1" to allow a referee during matchmode. Set to "0" to disable referees in matchmode. |
g_RQ3_maxRefs | "1" | Allows for multiple referees. |
g_RQ3_RefPass | "" | The password that official referees can use to become referees without being voted in during matches on your server. TREAT THIS LIKE A LIMITED RCON PASSWORD. |
g_RQ3_forceteamtalk | "" | Matchmode setting, forces players to talk to their team only. |
g_RQ3_mmflags | "31" | Matchmode setting, gives or takes away abilities from Captains. Use it like DMFLAGS. 1 - MMF_TEAMNAME 2 - MMF_TEAMMODEL 4 - MMF_UNREADY 8 - MMF_SETTINGS 16 - MMF_VOTEREF |
g_RQ3_maxplayers | "0" | Matchmode setting, sets the maximum allowed number of players on a team. 0 = disabled |
g_RQ3_ppl_idletime | 0 | Determines how long a player can remind idle before action is taken. 0 = disabled |
g_RQ3_idleaction | 0 | Determines what action will be taken against an idle player. 0 = Play insane sound from Idle players location. 1 = Team none the idle player. 2 = Kick the idle player. |
g_RQ3_roundlimit | 0 | The number of wins by one team before the map is ended. 0 = no limit |
g_RQ3_roundtimelimit | 2 | The number of minutes a round can go on before a winner is declared. 0 = no limit |
g_RQ3_maxWeapons | 1 | The maximum number of "unique weapons" a player can carry (the bandolier adds 1 to a player's max carry) |
g_RQ3_bloodEject | 0 | Toggles blood splats being dropped from bleeding players, 0 = disabled, 1 = enabled |
g_RQ3_gib | 1 | 0 = no gibs 1 = sniper headshot gibs only, removes heads. 2 = 1 + really hard HC hits gib players. 3 = players explode. |
g_RQ3_tgren | 0 | Sets the number of grenades that come with the bandolier in teamplay |
g_RQ3_limchasecam | 0 | If set to 1, will prevent all players on teams from free floating, or chase-camming enemy players. If set to 2, will prevent all players on teams from using the normal chase cam as well (only the through-eyes cam on teammates will be allowed). This variable should be set to 2 for clan matches, etc (default = 0) |
g_RQ3_maxteamkills | 0 | The maximum number of teammates a player can kill in one map before he is temporarily banned from the server. Only applies during friendly-fire enabled teamplay games. Players will also be banned for wounding teammates, if they wound 4*maxteamkills teammates. Setting this to zero disables the feature |
g_RQ3_tkbanrounds | 2 | The number of maps a player will be banned for when he is banned for killing teammates |
g_RQ3_twbanrounds | 2 | The number of maps a player will be banned for when he is banned for wounding teammates |
g_RQ3_respawnProtectTime | 2 | Protects players who spawn in during Deathmatch. Helps to avoid spawn camping. |
sv_RQ3_messageProtect | 1 | Enables message flood checking. 0 = disabled, 1 = enabled |
sv_RQ3_messageInterval | 3 | Time interval in seconds for message flood check after a client's first message is sent. If sv_RQ3_messageMaxCount (listed below) is exceeded in this interval, the player is given a warning or banned from messaging for a period of time. |
sv_RQ3_messageMaxCount | 6 | Number of messages in sv_RQ3_messageInterval it takes to trigger a warning/timeout. |
sv_RQ3_messageMaxWarnings | 3 | Maximum number of warnings before a ban is initiated. |
sv_RQ3_messageWarnTime | 15 | Timeout period for warning in seconds. |
sv_RQ3_messageBanTime | 60 | Timeout period for bans in seconds. Typically, this should be longer than the warning time. If set to 0, clients are disconnected from the server. Warnings are reset after a ban is committed. |
sv_RQ3_statLog | 1 | Enable dedicated server-side logging of player statistics at the end of each game session. Tracks a variety of statistics that can be parsed for whatever needs. 0 = disabled, 1 = enabled |
7.7.0 - Explanation of message cvars
Basically for the defaults, if you commit 6 message lines within 3 seconds, you get a warning/timeout of 15 seconds. If you repeat 3 times, you get a ban - which is a 60 second timeout. After that, the warnings reset.
7.8.0 - cvar.cfg
The intent of these checks is to limit possible player abuse of the video cvars (r_*) which could ruin the game atmosphere.
cvar name minvalue maxvalue
Clients will have these cvar values polled during the course of the game. If a client's cvar does not have a value that falls within the minvalue and maxvalue range, he/she is disconnected indicating which cvar limits were exceeded.
Last updated: September 9, 2002