Quake III Rally

17th March 2002

Introduction : Features : Map Entities : Console Commands : Player Models : Surface Parameters : Q3R FAQ : Credits

Credits

Quake III Rally is a Quake III Arena mod.

Quake Rally was originally conceived, designed, programmed and produced by Impact Developments, also known as Ryan "Ridah" Feltrin and Rowan "Sumaleth" Crawford.

Quake III Rally originally conceived by Jeff "Stecki" Garstecki.

Programming by Steve "Stonelance" Heijster.

Maps, Models and Art by Jeff "Stecki" Garstecki.

Original Maps and Map updates by Jim "gout" Bahe, Simon "System Krash" Batty, Jonathan "Amphetamine" Garrod and Michael "Cyberdemon" Kaminsky.

SDK document Design and Layout by Richard Smith. Text written by Richard Smith, Jeff "Stecki" Garstecki and Steve "Stonelance" Heijster.

Sounds from starless, schizo, oNyx, P and the original Quake Rally.

Website design and programming by Richard Smith.

Thanks to Golliwog and Arnout 'RR2DO2' van Meer from Q3F (http://www.q3f.com/) for the code used for the base of the atmospheric effects.

Thanks to Chris Hecker for his awesome articles on rigid body dynamics. You can find them at www.d6.com/users/checker/dynamics.htm.

Thanks to Killaz and skw|d for contributing to our development effort.

Quake III Arena is (c) Copyright id Software 2000. All Rights Reserved.

 

Visit us on the web at http://www.quakerally.com/

You can also email us...

Jeff "Stecki" Garstecki - Art, Models, Maps
Steve "Stonelance" Heijster - Code
Richard Smith - Documentation, Website, PR

Please help us answer your query quickly and effectively by directing your mail to the appropriate person.

 

Quake III Rally is created with permission from Impact Developments.

 

Q3R Documentation v1.2.1 : 17th March 2002 : By Richard Smith, Jeff Garstecki and Steve Heijster