Client Cvars
cg_controlMode
0 is mouse mode, 1 is joystick/steering wheel mode.
Set through the menus or controlMode command. Joystick/steering wheel mode is not finished yet and tends to be very touchy,
especially when using the keyboard. This command automatically turns on strafing so that the turn right/turn left keys act as strafe keys. Pushing the strafe key while in this mode could cause it to not function properly.
cg_minSkidLength
Minimum skid length
Higher values draw skid marks using longer segments, cutting down on the number of
polygons, but making the skid marks less curvy looking.
cg_metricUnits
Toggles between metric and imperial speedometer. Default off.
cg_drawRearView
Default is off.
cg_thirdPerson
Default is 1.
Cannot be changed.
cg_thirdPersonRange
Default is 150.
Changes the viewing distance from the rear of the car.
cg_thirdPersonHeight
Default is 20.
Changes the viewing height.
cg_manualshift
Default is 0.
Allows the player to manually shift the car from forward into reverse
and visa versa. This does NOT mean a manual transmission.
cg_checkpointArrowMode
Default is 1.
0 - Off.
1 - Arrow at the top of the HUD.
2 - Arrow floats above car.
cg_atmosphericLevel
Default is 2.
0 - Off.
1 - Low number of weather particles.
2 - High number of weather particles.
cg_autodrop
Default is 0.
If this is 1 then the current rearweapon is automatically dropped if the
player drives over another type of rearweapon pickup.
cg_drawPositionSprites
Default is 1.
If this is on it will briefly display a position sprite over top of the
player whenever the players position changes.
cg_tightCamTracking
Default is 0.
Using a 1 for this will make the camera tracking tighter when in
keyboard/ joystick control mode.
cg_rearViewRenderLevel
Default is 3.
Set through menus. It controls which graphics, like marks, smoke and
players are shown in the rearview mirror.
cg_mainViewRenderLevel
Default is 15.
Set through menus. It controls which graphics, like marks, smoke and
players are shown in the main view.
cg_engineSounds
Default is 0.
0 = Off. No engine sounds will be played.
1 = On. Engine loops will be played. Warning - they sound bad.
cg_drawBotPaths
Default is 0.
0 = Off. No paths are displayed.
1 = On. The bot paths will be draw, red represents the path, blue represents the handles to the control point and the sphere represents the currently selected node.
model
Car/ skin name.
rim
Rim skin name.
head
Head model name.
plate
License plate skin name.