List of changes
Full code update to 1.32 compatibility
Custom model/skin support based on player class
Bots now auto-choose class based on model
Headmodel support across all classes
Implemented "fmodel" global model change command. Works for FFA, Team, and CTF.
Added "Team Dedicated" to replace "Team Scoreboard"
Respawn times for guns for Team Deathmatch are now set to FFA respawn times by default
Improved dynamic lighting code
Slipgate pickup for Railgun changed to Super Nailgun.
All projectile velocities and damage calculations for Slipgate and Strogg corrected.
All projectile velocities for Doom corrected
Tweaked Slipgate grenade launcher
Added Personal Teleporter back in. Now alternates spawns with Lost Soul.
Playerclass information stays persistant in tourney matches
Bots will now work with tourney mode
Game now advances levels when no clients or only bots are on the server. This prevents maps from hitching in the intermission screen and keeps the mapcycle running.
Bots no longer get kicked for bad password during level advances if password set
Lost Soul of Vengeance physics changed
Lost Soul of Vengeance switched to 15 second activation timer
Hitbox on Soul increased and health boosted slightly
Soul's flight speed slowed to a more reasonable pace.
"Rolling" skull fixed.
Player now see's through the skull's eyes when the soul is chasing someone down. A.K.A "SkullCam"
Nails no longer roll in flight.
Vengeance now explodes when shot down instead of just dying.
Added interpolation to the soul's movement on the client.
Launch vector on the soul changed to launch upwards. Checks ceiling height and will adjust if too low to compensate.
Strogg, Earth, and Doom physics enhancements have been made
Strogg strafe-jumping speed increased slightly.
Strogg jump corrected to Q2 jump physics.
Strogg jump sound playing while spectator/noclip mode fixed.
Doom jump delay removed. He can now strafe jump about the speed of a Q3 player. Still has limited air control away from bouncepads.
Earth jump distance increased. Strafejump speed about the speed of a Q3 player.
Secondary muzzle flash from dualgats spawning at map origin has been corrected
Bot information is now assigned using session data.
Added Napalm launcher, mortar, mp5 models.
New Earth invulnerability and Strogg invisibility effects
Doom invulnerability effect fixed
Visible range on BFG lasers corrected for predicted client.
Modified some ammo pickup quantities
Changed default class config files to not set a model each time they're exec'd.
Modified chainsaw behavior
Enum for "CLASS_GLADIATORS" was changed to "CLASS_ARENA"
Code now parses arena.cfg, not gladiator.cfg for class changes. Class-change command will except either "class arena" or "class gladiators"
Changes of class while in spectator occur instantaneously unless you're following another client.
Added ammo boxes
Added health boxes

Introduction - Intro - Overview - Features - Story Info/About - Game Modes - Console Commands - Server Setup - Coming Soon The Classes - Earth Soldiers - Doom Warriors - Slipgaters - Strogg Troopers - Arena Gladiators Credits/Thanks - The Team - Special Thanks

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