================================================================
Title                   : Return to the Edge
Date                    : 12/13/2000 
Filename                : map-charonq2dm1v2.pk3
Author                  : Charon
Email Address           : nnynyx_rtsg@yahoo.com
			: (best to visit my site and get my current email address)
Website			: http://www.interactivedeath.net/

Description             : I was sick of seeing all the crappy revisions
			: of "The Edge"(q2dm1) from quake2. Most of them
			: were horrible bsp conversions of some sort
			: that turned out hideous and did the map no
			: justice at all. I decided it was time for someone
			: to sit down and spend time and actually hand
			: do the map for quake3. You will find no fancy
			: jumpads, no clear water, and no drastic layout
			: changes. You will also find upon entering the
			: level that it is definately not a clone of the
			: map. This map uses Quake3 textures and gives the
			: feel that "The Edge" has been rusted over and decaying.

Update:			: This is version2 of this map. The first one had
			: major shader issues. All of those have been resolved
			: and completely new shaders that are completely seperate
			: from the ones that came with the game have been made.
			: There were a few architectural changes. These were
			: made to fix proportional issues that I somehow didn't
			: calculate right. Not all the proportions have been
			: corrected, but quite a few of the important ones
			: that were pointed out have been. Also, I understand this
			: is one of those love or hate maps, so if you hate it,
			: don't bother going through all the trouble of telling
			: me how much this map has been overdone and wornout.
                       
Additional Credits to   : id software, Normal, everyone who pointed out ways
			: I could improve this level and all of those who
			: wanted it to be redone

================================================================

- Play Information -

Players                 : Preferably 2-8 players though can accomadate as many as you like.
Bots                    : Yes. And they play very well. Try one on one. With large groups
			: though they will want to hang around the lower rocket launcher.
Weapons                 : Rocket Launcher, Railgun, Plasma Gun(replaces hyperblaster), 
                        : Super Shotgun, Lightning Gun(replaces chaingun), Grenade Launcher

-----------
WARNING: If you installed the original charonq2dm1, please delete the files:
baseq3/map-charonq2dm1.pk3
baseq3/scripts/charonq2dm1.shader
-----------

Unzip the the zip file map-charonq2dm1v2.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charonq2dm1v2"

- Construction -

Base                    : "The Edge"(q2dm1)
Editor(s) used          : Q3Radiant
Known Bugs              : None(I hope there are none in the second version)
Build Time              : A couple of weeks.

Textures used           : Mostly Quake3 with a couple of customs to give it the rusted feel.

Compile machine         : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time      : TOTAL - 83 minutes(4994 seconds) or anotherwords 1 hour and 23 minutes
			: BSP - 28 seconds
			: VIS - 749 seconds
			: LIGHT - 4217 seconds
Brushes                 : 3175

- Other Info -
This map was originally created by id software for quake2. The author has re-created the
level using his own creativity to show how he interprets the map. id software has stated
that this type of re-creation is supported by them.

- Copyright / Permissions -
You map not include or distribute this map in any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.