Stronghold Opposition for Q3A by Remco 'SithLord' Mooijweer

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Title                   : Stronghold Opposition for Q3A
Date                    : April 12th 2001
Version			: 2.0
Filename                : q3strongholdv2.bsp
Author                  : Remco 'SithLord' Mooijweer
Email Address           : sithlord@planetquake.com
WebSite			: http://www.planetquake.com/eoc (Engines of Creation) 
Description             : CTF map based on Quake 2 CTF's Stronghold Opposition.
Mods required		: Quake III Team Arena
Additional Credits to   : - id software for Quake III Arena & Quake III Team Arena
			  - Kiltron for his texturepacks
			    (www.planetquake.com/meanarena);
	                  - Evil Lair for the cratetextures 
                            (http://www.planetquake.com/hfx); 
			  - Dave 'Zoid' Kirsch for the original mapdesign;
			  - Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress,
			    r3tina, Unrevocable History and WayWard for 
			    playtesting and design tips.

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* Changes made from the PureCTF-version to version 2.0 *
- Changed some screenshots on the cam-monitor;
- Changed PureCTF-logos to EoC-logos;
- Changed the hidden PMQC-banners to EoC-banners (try and find them :-);
- Fixed some z-fighting behind some lighttubes and around the quad
- Moved some ammo-boxes in the liftrooms closer to the walls.

* Changes made from the original to the PureCTF version *
  (this version is only available in the PureCTF mappack)
- Removed the Battle Suits for more balanced gameplay (no more onstoppable 
  tanks coming into the base);
- Improved the bot navigation a little (most of the time they still take 
  the shortest route);
- Added two spawnpoints for both teams in the enemy bases, for faster 
  gameplay;
- Changed the crate textures; (the original textures were from Quake II and
  id software isn't too fond of people using textures from other games)
- Fixed some misaligned textures;
- Added a trim to the sewerpipe rooms with matching base color;
- Changed the pr0nMaster Quake Clanlogo with a PureCTF logo.

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- Play Information -

Gametype(s)		: CTF
Players                 : 6 - 10 (3 vs 3, 4 vs 4, 5 vs 5)
Bots                    : Yes
Weapons                 : All except Lightning Gun, BFG;          
Powerups		: Quaddamage, Medkit(2)

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- Construction -

Base                    : based on q2ctf2.bsp, but build from scratch.
Editor(s) used          : Q3Radiant 1.97, Q3Radiant 2.02, GTKRadiant 1.1-TA-Beta
Additional Tools	: Q3Build, GTKBuild, Paint Shop Pro and EditPad.
Known Bugs              : Fans + Sewerpipes visible through sky outside,
			  if you know how to fix this contact me please.
Build Time              : Original		-> 4 months on and off,
						   but 3 weeks effectively.
			  PureCTF-version	-> 2 months on and off,
						   but 3 days effectively.
			  Version 2.0		-> 3 days (1 effective)
Textures used           : Base Texture set, 
			  Crate textures from Evil's TexturePack II 
			  and Kiltron's Texture Pack II.
			  
Compile machine         : PIII Cu 733 MHz with 256 MB SDRAM, TNT2 32MB, running 
			  Windows 98SE

Brushcount              : 4317
Entitycount             : 621
q3map BSP Time          : 23 secs
q3map Vis Time          : 10 secs
TraceGrid		: 95 x 61 x 7 = 40565 Grid points
Lightpoints		: 242
q3map Light(-extra)Time	: 67 mins 59 secs
bspc Time 		:  5 mins 50 secs