Server Hook Configuration

Coliseum2 has an optional off-hand grapple that can be activated for all players.  The grapple can be used by players to reach areas of the map that would be inaccessible otherwise and as a quick getaway for a more intense deathmatch experience.

Please refer to User Interface/Client Enhancements for instructions on how to set the controls to activate the hook during play.

 

Enabling Hook on Servers

To use the offhand grapple, it must be enabled using the proper server game rule flag.

 

Setting Hook Speeds

Server admins may adjust the hook fire and pull speed using the variables below.

CVAR Name Default   Description
g_hook_speed 1000 The hook fire speed.
g_hook_pullspeed 800 The hook pull speed.

Setting any of the above hook speed variables to zero (0) or a negative value will effectively disable the hook, regardless of the server game rule flag.

 

Misc Hook Settings

Below are other hook variables that server admins can set on their servers.

CVAR Name Default   Description
g_hook_maxtime 0 Limits the amount of time in milliseconds a player can hang on the hook once the hook pulling has stopped at the destination.  Zero(0) allows the player to hang indefinitely.  1000 = 1 Second.
g_hook_maxlength 2000 Limits the reach of the hook.  Set to zero(0) for infinite reach.
g_hook_damage 5 Damage amount done when hitting other players with the hook.
g_hook_drop 15 Set the minimum amount of damage received that will force a player to fall/drop from the hook.  Zero(0) will disable this feature.
g_hook_flags 0 Indicates whether players can hook to the sky.  Set to one(1) to enable this feature.

 

Hook Air-Acceleration

Beginning with Coliseum2 v2.1, server admins may set the amount of movement allowed in air when the hook is released.

CVAR Name Default   Description
g_hook_accelMax 6 Maximum hook air movement speed.
g_hook_accelFactor 1.0 Speed multiplier factor.

The effects of the hook air-acceleration variables are relative to the hook pull speed.  That is, the effects would not be very noticeable if the air-acclerations are low compared to a relatively high hook pull speed, since the pull momentum would be too high. Server admins are urged to experiment and find the most desirable settings.  Both hook air-acceleration may be referee and/or voting enabled using the enable/disable commands.

The above variables apply mostly to forward and backward movement.  Side to side movement for hook air-acceleration is reduced.  The hook air-acceleration variables only apply to air movement after the hook is released and does not affect air movement of jumppads or jumps.

 


Table of Contents Server Rune Configuration Setting Weapon Damage, Speeds and Change Speed